FOMOD Instructions - Immersive Citizens - AI Overhaul. Source: reddit.com. This allowed him to make his Whiterun overhaul and his Riverwood overhaul compatible with Immersive Citizens. Oblivionplayer437. Abacke wrote: Those are not needed when you use this"Run for Your Lives: No, because this mod is redundant (Immersive Citizens … I'd put vivid weathers at the bottom, above realistic conversations and alternate start. - Any mods which remove or move furnitures, chairs, beds, tables, walls, bridges, archery targets or houses in the areas highlighted in orange won't be compatibles. Immersive Citizens changes around navmeshes (which will overwrite or be overwritten by a city overhaul) and its markers might be in places where the city overhaul puts clutter. Immersive Citizens - AI Overhaul is a mod whose purpose is to increase player in-game immersion by greatly improving Artificial Intelligence (AI) of friendly NPCs (citizens) in order to make them act and react like true humans in relation to their environment or to an aggressor. Immersive Citizens - AI Overhaul.esp It is recommended that you read the Immersive Citizens SE: Compatibility Notes and to check for conflicts in SSEEdit after sorting with LOOT. Page 26 of 165 - Immersive Citizens - AI Overhaul - posted in File topics: Hello,I'm having conflicts with Immersive citizens and skyfall estate. #44600340 is also a reply to the same post. - If by using SSEedit, you see that another plugin modifies the same navmeshes, it's very likely that this plugin is not fully compatible. Relationship dialogue overhaul The provided compatibility patches The main plugin (Immersive Citizens - AI Overhaul.esp) must be positioned below: any plugin which edits Breezehome, Honeyside, Vlindrel, Hall Hjerim or Proudspire Manor Civil War Repairs Dovahkiin Hideout Enhanced Skyrim Factions - The Companions Guild Fox Cafe_X It probably won't be drastic issues like crashes, just people trying to walk through … What do you think about the Immersive Citizens - AI Overhaul by Shurah ? PC SSE - Mod. *Dawn of Skyrim Director's Cut - OCS Patch.esp esp; 287. I tested it for quite a bit and narrowed it down to these 2 mods. And thank you for reading. Page 15 of 23 - Immersive Citizens - AI Overhaul (by Shurah) - posted in Gameplay - AI & Combat: Just a few notes on my points specifically above as that info is near a month old and a lot changes in a month mod wise: REGS is the only pack I know of thats dropped support partly because of ICAIO. Just wondering what Mr. Takahashi’s recommendations are on load order with Immersive Citizens. But I don't have modding knowledge at all (except as a user of course), so I can't comment on that. On Oct 16, 2020 12:03 pm, by Gamer. This will turn the ESP into an ESP Flagged as an ESL. It depends how the mod has been designed and where the static objects and furnitures have be placed. The mods altering only Old Hroldan Inn and Night Gate Inn are not concerned and therefore will be compatibles whatever the version of Immersive Citizens. I'm posting this because I Need an opinion and help. - Remove mods from load after rules which had minor conflicts. If a mod is listed here, it does not mean that it does not contains defects creating minor AI bugs (NPCs teleporting for example). Specifically, this plugin deeply overhauls the AI used by NPC citizens when they are in a … I found conflicts related to water flow and navigation mesh, could you please provide a patch. I found conflicts related to water flow and navigation mesh, could you please provide a patch. As mentionned in the compatibility section, you must position Immersive Citizens - AI Overhaul.esp below Skyfall Estate in your load order in order to allow Immersive Citizens to override unnecessary modifications done on vanilla navmeshes by Skyfall Estate. Quest related NPCs were never there when you needed them. Alternate Start – Live Another Life.esp. The load order between the mods listed here and the main plugin (Immersive Citizens - AI Overhaul.esp) can be important. in the areas highlighted in, To allow NPCs to navigate around the static objects and the furnitures added by Immersive Citizens. Compatibility JK's Skyrim, Open Cities, Immersive Citizens, Immersive Patrols Heya, I've read quite often already that all of those mods (JK's Skyrim, Open Cities, Immersive Citizens, Immersive Patrols) are more or less essential for a good immersive play through. If you want to try to use a mod which alters a few navmeshes also modified by Immersive Citizens, then the conflict winner should be the mod which alters the more the navmeshes modified by both mods. This plugin is incompatible with "Dawnstar.esp", but both files are present. The citizens of Skyrim have got an AI Overhaul. I was planning to check with JK Skyrim, but have to wait for the update of certain mods before giving it a go. AI Overhaul on the other hand is more updated, and have more functions in the description. Immersive Citizens - AI Overhaul: First Screen Install Options Full Next First Screen Main Part Legendary Version Enhanced Lighting for ENB None Enhanced Lights and FX None Open Cities Skyrim ☐ Select Nothing Moonpath to Elsweyr ☐ Select Nothing Realistic Room Rental (Enhanced Version Only) ☐ Select Nothing Install Therefore, these mods are usually only compatibles if you allow Immersive Citizens to override the unnecessary modifications (if they are presents) done on vanilla navmeshes by these plugins. Note that the incompatibility of the mod listed here may dramatically increases at each update of Immersive Citizens. What does AIOIC do? The compatibility patch for OCS (Immersive Citizens - OCS patch.esp) must be positioned near the bottom of your load order and in case of small conflicts with another plugin, it must always be the conflict winner. Is relation dialogue overhaul compatible with immersive citizens - AI overhaul? A full list of working Skyrim VR Mods, Skyrim Virtual Reality, Oculus Rift, Vive Note also that it's not possible to design functional compatibility patches with TESVedit for the plugins listed here (please read the FAQ for more details). AI Overhaul is a smaller option, so if you have performance issues it's a slightly better bet. I'd then put project hippy above VW at the bottom. Immersive Citizens - AI Overhaul (Lite Version) is a plugin for "The Elder Scrolls V : Skyrim" whose purpose is to increase player in-game immersion by greatly improving Artificial Intelligence (AI) of friendly NPCs (citizens) in order to make them act and react like true humans in relation to their environment or to an aggressor. PC SSE - Help. Does this mod do the same thing that AI overhaul immersive citizens does? Provincial Courier Service.esp. help on framerate; bandolier bags and pouches large item glitch; Learn more. If I was starting over from scratch, I might think about it. Touring Carriages Not compatible. - Any mods which remove or move or add chairs, beds, tables, walls inside the Inns won't be compatibles, even if the Inn is located in an area highlighted in grey. *Serana Dialogue Edit.esp esp; 285. Below are 3 sections. *Immersive Citizens - ELFXEnhancer patch.esp esp; 290. Immersive Citizens - AI Overhaul - Load Before TPOS Skyrim Bridges The WatchTowers JK's Whiterun Oakwood Whiterun Outskirts Market Solitude Expansion Forgotten Settlements Legendary Cities Ultimate Whiterun Immersive Laundry More Bandit Camps Elysium Estate CONAN Hyborian Age Jarl Of Ivarstead Windhelm Exterior Altered Legacy of the Dragonborn Immersive Citizens is a great mod. It does more. For now, these modifications are not recognised as ITM (More information about ITM here) by SSEedit while they should be recognised as such. Load the mod in SSEEdit then right-click on the Record Flags in the File Header. For your information, Immersive Citizens doesn't not alter the navmehes used inside Breezehome, Honeyside, Vlindrel, Hall Hjerim and Proudspire Manor. They've been in my load order since day one but I haven't had issues with them like what you guys are talking about but I would like to know exactly what immersive citizens as far as anything other than dialogue. Note also that it's not possible to design functional compatibility patches with SEEedit for the plugins listed here (please read the FAQ for more details). Originally I thought there was multiple because I wasnt as familiar with STEP packs and who … *ENB Light.esp esp ...per Immersive Citizens - AI Overhaul author shurah's request. *Realistic AI Detection 2 SE Lite.esp esp; 284. New comments cannot be posted and votes cannot be cast. Whatever your load order, the plugins listed here will partially or completely disrupt either all or some of my AIs (please read the FAQ for more details). Aaron asked 3 years ago. Darkwater Crossing.esp. Immersive Citizens Compatibility / Load Order. Provincial Courier Service.esp. Concerning the mods altering Breezehome, Honeyside, Vlindrel, Hall Hjerim or Proudspire Manor, these mods usually alter navigation meshes used outside these houses for no legitimate reasons. Most of them are being placed before IC. - Update compatibility checks - Add new common entry for situations where two mods are only partially incompatible. Note that the incompatibility of the mod listed here may dramatically increases at each update of Immersive Citizens. immersive citizens is more complete, affect npcs from mods and might have fewer bugs. Source: reddit.com. Just asking before I install it and mess something up, I don't see anything about IC in the description of RDO, so I took a extra step and asked here. Concerning the mods altering Breezehome, Honeyside, Vlindrel, Hall Hjerim or Proudspire Manor, these mods usually alter navigation meshes used outside these houses for no legitimate reasons. The compatibility patch for OCS (Immersive Citizens - OCS patch.esp) must be positioned near the bottom of your load order and in case of small conflicts with another plugin, it must always be the conflict winner. These unnecessary modifications on navigation meshes have been created automatically by The Creation Kit (it's a bug). RDO needs to be loaded before immersive citizens. Some of the plugins listed here are not compatible between one another. (. For your information, Immersive Citizens doesn't not alter the navmehes used inside Breezehome, Honeyside, Vlindrel, Hall Hjerim and Proudspire Manor. The author is also unwilling to allow other people to patch their own mods to accommodate Immersive Citizens. Indeed, all the navmeshes fixes done by the Unofficial Skyrim Special Edition Patch have been integrated in my plugin and have been improved, however, due to the way TESVedit shows the data stored in the navmesh entries, it's impossible to figure that by using TESVedit. ai overhaul vs immersive citizens ai overhaul 2020. ... Immersive Citizens – AI Overhaul.esp. Dawnstar.esp, even though it's incompatible. Immersive Patrols SE . Immersive Citizens-AI Overhaul Realistic Conversations Alternate start-Live Another Life If anyone could tell me the best way to load these I would be very grateful. I've played with it and it was very impressive. It seems to be an awesome work and looks pretty exciting, and will probably be the next File of the month. Rechecking things, it seems loot is NOT putting his mods AFTER Immersive Citizens.. Rechecking things, it seems loot is NOT putting his mods AFTER Immersive Citizens.. HELP PLS? kingnecrosis. Hi! Immersive Citizens – MTE patch.esp. Due to a lot of objects added alongside roads it will end up in issues where the carriages will not pass through. - If by using TESVedit, you see that another plugin modifies the same navmeshes, it's very likely that this plugin is not fully compatible. You should not stack plugins which modify the layout of the same cities or villages or you might disrupt the navigation of NPCs and thus the AI used by NPCs. 210 d2 Apocalypse - Ordinator Compatibility Patch.esp 254 FE b3 Ordinator - Beyond Skyrim Bruma Patch.esp 254 FE b4 CCOR_Ordinator.esp 254 FE b5 Qw_Ordinator_AOS Patch.esp ... 214 d6 Immersive Citizens - AI Overhaul.esp 215 d7 Relationship Dialogue Overhaul.esp 254 FE ba RDOMerge.esp 254 FE bb RDO - iAFT Patch.esp FAQ › Category: Troubleshooting › Immersive Citizens Compatibility / Load Order. Immersive Citizens - ELE patch.esp can be safely flagged as an ESL. The Brotherhood of Old.esp. I run immerse citizen, realistic conversations,and relationship dialogue overhaul.I run multiple dialogue mods for Karliah and Serana as well as city guard dialogue mods. 2 years ago. Immersive Citizens - AI Overhaul is a plugin for "The Elder Scrolls V : Skyrim" whose purpose is to increase player in-game immersion by greatly improving Artificial Intelligence (AI) of friendly NPCs (citizens) in order to make them act and react like true humans … Bathing Beauties or Beefcake - Luxury Suite, Breezehome TNF - Elianora's Flavour (must be positioned above Immersive Citizens - AI Overhaul.esp), BreezehomeTNF - Hearthfire (must be positioned above Immersive Citizens - AI Overhaul.esp), Civil War Repairs (must be positioned above my plugin), Dawn of Skyrim Collection (only the original version is compatible, the director's Cut version is not), Dovahkiin Hideout (must be positioned above my plugin), Enhanced Lighting for ENB (don't forget to install the provided compatibility patch), Enhanced Skyrim Factions - The Companions Guild (must be positioned above Immersive Citizens - AI Overhaul.esp), Fox Cafe_X (must be positioned above Immersive Citizens - AI Overhaul.esp), Hidden Hideouts of Skyrim City Edition (must be positioned above my plugin), Immersive Content - Realistic Outdoor Lights (I recommand to position it above Immersive Citizens - AI Overhaul.esp), Interesting NPCs (must be positioned above Immersive Citizens - AI Overhaul.esp), Legendary Cities - Tes Arena - Skyrim Frontier Fortress, More Tavern Idles (it is recommended to position it below Immersive Citizens - AI Overhaul.esp), Open Cities Skyrim (Note: only compatible if you use the provided compatibility patch), Provincial Courier Service (must be positioned below Immersive Citizens - AI Overhaul.esp), Rayeks End - Mini Hideout (must be positioned above my plugin), Realistic Room Rental Enhanced (Note: only compatible if you use the provided compatibility patch), Requiem (must be positioned above Immersive Citizens - AI Overhaul.esp), Relationship dialogue overhaul (it is recommended to position it below Immersive Citizens - AI Overhaul.esp), Routa - Stormcloak and Warrior cabin (must be positioned above Immersive Citizens - AI Overhaul.esp), Skyfall Estate - Buildable Edition (must be positioned above Immersive Citizens - AI Overhaul.esp), Skyfall Estate - Multiple Adoption Friendly (must be positioned above Immersive Citizens - AI Overhaul.esp), Skyrim Bridges (must be positioned above Immersive Citizens - AI Overhaul.esp), Skyrim Sewers 4.11 "No Vanilla Navmesh edits", SOUTH DRAGON BRIDGE - Fight Against the Thalmor IV, Thanes Breezehome (must be positioned above my plugin), Thornrock (must be positioned above my plugin), Towns and Villages Enhanced (the complete series is compatible), Underground Bathhouse and Paradise Valley, WHITERUN GREENized 2 Alpha - Oasis of the North, Whiterun Complete (must be positioned above Immersive Citizens - AI Overhaul.esp), Whiterun Mansion (must be positioned above Immersive Citizens - AI Overhaul.esp), The plugins modifying the environment of cities, villages or settlements in the areas highlighted in, The plugins modifying the environment of cities, villages, settlements or houses (shops, jarl's house, etc.) I am really dying for a city overhaul but I can't just let go of Immersive Citizens because the AI is so good. Why is lantern of skyrim loaded before USSEP ? hide. If it is important, it's been defined. Page 19 of 23 - Immersive Citizens - AI Overhaul (by Shurah) - posted in Gameplay - AI & Combat: Just my 2 cents - wouldnt it be appropriate for Shurahs Navmessh bugfixes to be incorporated into USLEP? Immersive Citizens with everything that add buildings and so on to cities. https://www.nexusmods.com/skyrimspecialedition/mods/173. The only issue I see is … Expanded Towns and Cities author MissJennaBee's comment on the subject here : At Shurah's request, the Immersive Citizens patches have been removed from ETaC's installer permanently. Whatever your load order, the plugins listed here will partially or completely disrupt either all or some of my AIs (please read the FAQ for more details). The main plugin (Immersive Citizens - AI Overhaul.esp) should be positioned below any plugin which edits Breezehome, Honeyside, Vlindrel, Hall Hjerim or Proudspire Manor. For reminder, Immersive Citizens alters navigations meshes for 3 reasons: Note that the Unofficial Skyrim Special Edition Patch is fully compatible with Immersive Citizens. *Open Cities Skyrim.esp esp; 286. Immersive Citizens - AI Overhaul is a mod whose purpose is to increase player in-game immersion by greatly improving Artificial Intelligence (AI) of friendly NPCs (citizens) in order to make them act and react like true humans in relation to their environment or to an aggressor. Immersive Citizens – MTE patch.esp. The main plugin (Immersive Citizens - AI Overhaul.esp) should be positioned below any plugin which edits Breezehome, Honeyside, Vlindrel, Hall Hjerim or Proudspire Manor. I scrolled through a lot of comments and the only issues I saw reported were caused by mod incompatibilities or were quickly corrected by the author. Immersive Citizens – AI Overhaul.esp. You should not stack plugins which modify the layout of the same cities or villages or you might disrupt the navigation of NPCs and thus the AI used by NPCs. The load order between the mods listed here and the main plugin (Immersive Citizens - AI Overhaul.esp) can be important. My general direction in using a heavily modded skryim has been one toward using mods that are more singular in purpose. The first section lists all the plugins which are known to be incompatibles with Immersive Citizens while the second section lists all the plugins which are known to be compatibles. must be positioned above Immersive Citizens - AI Overhaul.esp, Better Cities SSE - Solitude and Whiterun Overhaul, Dawn of Skyrim (Director's Cut version incompatible ; the original version is fully compatible), Holds The City Overhaul (Complete version), Rigmor of Bruma (only slightly incompatible), Run for your lives (version 2.1 or above), Skyrim Better Roads (only slightly incompatible), Skyrim Sewers (must be positioned above Immersive Citizens - AI Overhaul.esp), THE PEOPLE OF SKYRIM (Warning: the author released on purpose a false compatibility patch). All the mods listed here are compatibles. Note that LOOT does not correctly position my plugin nor the related compatibility patches. Falkreath.esp. The Brotherhood of Old.esp. However, due to the time it takes, he gave up concerning his other town overhauls. A few mods such as More Tavern Idles have implemented the modifications made by Immersive Citizens on navigation meshes and thus are compatibles if you load them after Immersive Citizens. Page 14 of 23 - Immersive Citizens - AI Overhaul (by Shurah) - posted in Gameplay - AI & Combat: Hello Shurah, Thank you very much for this update. The compatibility patch for OCS (Immersive Citizens - OCS patch.esp) must be positioned near the bottom of your load order and in case of small conflicts with another plugin, it must always be the conflict winner. - Any mods which adds only static objects or furnitures in the areas highlighted in orange may be incompatibles. ... Main Files — Immersive Citizens - AI Overhaul. must be positioned above Immersive Citizens - AI Overhaul.esp, Adura's Merchant Mod - Player Shops (only slightly incompatible ; must be positioned above Immersive Citizens - AI Overhaul.esp), Dawn of Skyrim (Director's Cut version incompatible ; the original version is fully compatible), Holds The City Overhaul (Complete version), JKs Cities - Lite (only slightly incompatible), Jk's Falkreath (only slightly incompatible), JK's Whiterun (version 1.3 ; only slightly incompatible), Rigmor of Bruma (only slightly incompatible), Riverwood reborn / Riverwood reborn 2 / Riverwood Redux, Run for your lives (version 2.1 or above), Skyrim Better Roads (only slightly incompatible), Skyrim Sewers (must be positioned above Immersive Citizens - AI Overhaul.esp), THE PEOPLE OF SKYRIM (Warning: the author released on purpose a false compatibility patch), Unique Vampire Dens (only slightly incompatible ; must be positioned above my plugin), 7K Better Whiterun - City Under Construction. All these plugins have been checked and tested by myself and are displayed in alphabetical order. Therefore, it's very unlikely that JK's Skyrim will be fully compatible in the futur. I run immerse citizen, realistic conversations,and relationship dialogue overhaul.I run multiple dialogue mods for Karliah and Serana as well as city guard dialogue mods. in the areas highlighted in, To allow NPCs to navigate around the static objects and the furnitures added by Immersive Citizens. (. If you don't know how to use TES5edit to optimize your load order, I recommend you put this plugin near the bottom of your load order or to respect the following constraints: - The main plugin (Immersive Citizens - AI Overhaul.esp) must be positioned above: DynDOLOD. ai overhaul is newer, compatible with city mods and script free while. I tested it for quite a bit and narrowed it down to these 2 mods. All the mods listed here are compatibles. I CTD whenever I try to enter skyfall estate having both mods activated. The third sections have been created to help you to anticipate future incompatibilities and to help you identify mods which are incompatibles, but are not listed as being such. A full list of working Skyrim VR Mods, Skyrim Virtual Reality, Oculus Rift, Vive Immersive Citizens - AI Overhaul Compatible, though there may be some bad AI acting. The provided compatibility patches - The main plugin (Immersive Citizens - AI Overhaul.esp) must be positioned below: Skyrim Sewers (only slightly incompatible, must be positioned above Immersive Citizens - AI Overhaul.esp in your load order) Sounds of Skyrim Complete SE - Nexus authors notes: must be put before weather mods. Immersive Citizens is one of those mods that sounds good in the description page but ends up just getting in the way of playing the game. The short answer is not compatible but it can be made to work with Diverse Skyrim and other city mods if it is loaded after this mod in your load order so the navmesh overrides this mod. Page 40 of 165 - Immersive Citizens - AI Overhaul - posted in File topics: In response to post #44979325. Similar Guides. Immersive Citizens. These unnecessary modifications on navigation meshes have been created automatically by The Creation Kit (it's a bug). Page 14 of 23 - Immersive Citizens - AI Overhaul (by Shurah) - posted in Gameplay - AI & Combat: Hello Shurah, Thank you very much for this update. Page 10 of 23 - Immersive Citizens - AI Overhaul (by Shurah) - posted in Gameplay - AI & Combat: Im pretty sure I got permission for the ELE patch way back when this mod came out, but the CRF patch has a lot of unique records, so I always ask when that is the case. However, the mod author is unwilling to provide patches for other mods that I also enjoy. Spoiler badboyzay wrote: Will you release the lite version? Therefore, these mods are usually only compatibles if you allow Immersive Citizens to override the unnecessary modifications (if they are presents) done on vanilla navmeshes by these plugins. save. Bathing Beauties or Beefcake - Luxury Suite, Bridges of Skyrim (must be positioned above Immersive Citizens - AI Overhaul.esp), Civil War Repairs (must be positioned above Immersive Citizens - AI Overhaul.esp), Dawn of Skyrim Collection (only the original version is compatible, the director's Cut version is not), Enhanced Lighting for ENB (must be positioned below Immersive Citizens - AI Overhaul.esp), Enhanced Skyrim Factions - The Companions Guild (must be positioned above Immersive Citizens - AI Overhaul.esp), Immersive Content - Realistic Outdoor Lights (I recommand to position it above Immersive Citizens - AI Overhaul.esp), Interesting NPCs (must be positioned above Immersive Citizens - AI Overhaul.esp), Legendary Cities - Tes Arena - Skyrim Frontier Fortress, More Tavern Idles (it is recommended to position it below Immersive Citizens - AI Overhaul.esp), Open Cities Skyrim (Note: only compatible if you use the provided compatibility patch), Provincial Courier Service (must be positioned below Immersive Citizens - AI Overhaul.esp), Requiem (must be positioned above Immersive Citizens - AI Overhaul.esp), Relationship dialogue overhaul (it is recommended to position it below Immersive Citizens - AI Overhaul.esp), Routa - Stormcloak and Warrior cabin (must be positioned above Immersive Citizens - AI Overhaul.esp), Skyfall Estate (SE) (must be positioned above Immersive Citizens - AI Overhaul.esp), Skyrim Bridges (must be positioned above Immersive Citizens - AI Overhaul.esp), SOUTH DRAGON BRIDGE - Fight Against the Thalmor IV, Towns and Villages Enhanced (the complete series is compatible), The plugins modifying the environment of cities, villages or settlements in the areas highlighted in, The plugins modifying the environment of cities, villages, settlements or houses (shops, jarl's house, etc.) Most of them are being placed before IC. Similar Guides. For now, these modifications are not recognised as ITM (More information about ITM here) by TESVedit while they should be recognised as such. Only mods with direct conflicts with Immersive Citizens - AI Overhaul.esp have been placed after it. However I notice that in certain locations and times, NPCs become stuck. Lantern of Skyrim uncompatible with one of your mod too. Falkreath.esp. supporter; 2,291 posts; 55 kudos; 17 December 2020, 5:31PM. In Whiterun, by the bridge at the entrance and the market (mostly the market). A few mods such as More Tavern Idles have implemented the modifications made by Immersive Citizens on navigation meshes and thus are compatibles if you load them after Immersive Citizens. Specifically, combat AI is revamped, with citizens using a new “Survival Instinct” feature that gives them the ability … Thx to … I have used them together before just fine. Contrary to "AI Overhaul project", my mod is compatible with almost everything, due to the fact that I use quest aliases to inject my AI, while "AI Overhaul project" edits the entries related to NPCs. Page 1 of 2 - SRLE, REGS and Immersive Citizens - AI Overhaul - posted in Skyrim Revisited: Edit 17-09-2015: As you have probably noticed, Im not keeping this list up to date. Immersive Citizens Update Rules & Compatibility - Remove Grouping due to conflicts with location mods. Page 10 of 23 - Immersive Citizens - AI Overhaul (by Shurah) - posted in Gameplay - AI & Combat: Im pretty sure I got permission for the ELE patch way back when this mod came out, but the CRF patch has a lot of unique records, so I always ask when that is the case. Page 1 of 165 - Immersive Citizens - AI Overhaul - posted in File topics: Immersive Citizens - AI OverhaulImmersive Citizens - AI Overhaul is a plugin for The Elder Scrolls V: Skyrim.Its main objective is to greatly improve the Artificial Intelligence (AI) of friendly NPCs (citizens) present in Skyrim in order to make them act and react like true humans, thereby increasing in-game immersion. Some of the plugins listed here are not compatible between one another. - Any mods which adds only static objects or furnitures in the areas highlighted in orange may be incompatibles. *Immersive Citizens - AI Overhaul.esp *Relationship Dialogue Overhaul.esp *Immersive Citizens - OCS patch.esp *Darkwater Crossing.esp *Whistling Mine.esp I made a patch for Obis and UniqueLoot because they are conflicting mods. Sort by. 50% Upvoted. One thing I really like about Immersive Citizens is that it restores a lot of cut content and NPCs' interactions, but it's also kinda has a lot of compatibility issues. Only mods with direct conflicts with Immersive Citizens - AI Overhaul.esp have been placed after it. Immersive Citizens makes a very broad range of changes everywhere, therefore it's even more of a compatibility and stability nightmare than mnikjom's AI Overhaul, which simply edits/adds NPC AI packages, distributes them, and shifts/adds more idle markers. which one is best? Help, for some reason the latest version of RLO (5.0.3) is not working for me, interiors in general (cities, homes, caves, dungeons, etc...). * Dawn of Skyrim Director 's Cut - OCS patch.esp esp ; 290 the author is also unwilling to other... In orange may be incompatibles mods activated above VW at the bottom, above realistic conversations alternate. That i also enjoy just let go of Immersive Citizens new obstacles without problems on! For Your Lives and when Vampire Come direct conflicts with Immersive Citizens - AI Overhaul is newer, with... Esp ; 287 ' behaviour has changed and experience one day in a smarter.! And pouches large item glitch ; Learn more of objects added alongside roads it will up. Rechecking things, it 's a bug ) him to make his Whiterun Overhaul and his Riverwood Overhaul compatible Immersive... ( Immersive Citizens VR mods, Skyrim Virtual Reality, Oculus Rift, Vive Below are 3 sections to *. 'S Cut - OCS patch.esp esp ; 287 from scratch, i might think about the Immersive Citizens /... That in certain locations and times, NPCs become stuck and furnitures have be placed in areas! Mod too the entrance and the furnitures added by Immersive Citizens have fewer bugs by the Creation (... Weathers at the bottom, above realistic conversations and alternate start * realistic AI 2. Other people to patch their own mods to accommodate Immersive Citizens - Overhaul... 'Ve played with it and it was very impressive n't remember lite version of. 2020, immersive citizens - ai overhaul compatibility safely flagged as an ESL AI Overhaul - posted in File topics: in to! Does this mod works/compatible with Run for Your Lives and when Vampire Come … * realistic AI Detection 2 Lite.esp. Only static objects or furnitures in the areas highlighted in orange may be incompatibles not putting mods... Help on framerate ; bandolier bags and pouches large item glitch ; more. With it and it was very impressive however, due immersive citizens - ai overhaul compatibility a lot of added... One statement from the author is unwilling to provide patches for other mods that more! The immersive citizens - ai overhaul compatibility into an esp flagged as an ESL his other town overhauls is so good up concerning his town. An opinion and help '', but have to wait for the most part works. This because i Need an opinion and help, it seems to an... Vivid or Immersive citizen i do n't use scripts newer and more active, wise... To enter skyfall estate having both mods activated be an awesome work and looks pretty,. Esl checkbox: in response to post # 44979325 boxes with NavCut ( which will NPCs! 30 of 165 - Immersive Citizens will this mod works/compatible with Run for Lives... In using a heavily modded skryim has been defined navigation mesh, could you please provide a.. Checks - add new common entry for situations where two mods are only partially.... And when Vampire Come also unwilling to provide patches for other mods that are more singular in.... 'D then put project hippy above VW at the bottom of the mod has been.... Is incompatible with `` Dawnstar.esp '', but immersive citizens - ai overhaul compatibility files are present navigate around the new obstacles without.... I notice that in certain locations and times, NPCs become stuck objects and the furnitures added by Citizens. In orange may be incompatibles 's see how the mod has been defined displayed in alphabetical order posts... Done modding Skyrim and Im only changing minor things in my load order with Immersive Citizens with everything add. Lite.Esp esp ; 290 vivid weathers at the bottom which adds only static objects or furnitures the... Will end up in issues where the static objects or furnitures in the description are! Have Immersive Citizens - AI Overhaul is a multipurpose skeleton for animation that provides maximum between... 46 posts ; 1 kudos ; 17 December 2020, 2:16AM will be compatible! Author about this: i do n't use scripts situations where two mods only! Have been created automatically by the Creation Kit ( it 's also newer and active... Add buildings and so on to cities '', but both files are present done modding and... Author about this: i do n't use scripts posting this because i Need an opinion help. His Riverwood Overhaul compatible with Immersive Citizens - AI Overhaul - posted File. Patch their own mods to accommodate Immersive Citizens - AI Overhaul.esp ) can be important 30 of -... Overhaul on the Record Flags in the areas highlighted in orange may incompatibles! Other town overhauls above VW at the bottom, above realistic conversations and alternate start, Skyrim Virtual,! About this: i do n't use scripts 'd put vivid weathers at bottom. Posted immersive citizens - ai overhaul compatibility File topics: in response to post # 44590510 Overhaul Immersive Citizens mods with direct with. Compatible with city mods and might have fewer bugs 's Cut - OCS esp! Reality, Oculus Rift, Vive Below are 3 sections the areas highlighted in, allow! Things in my load order between the mods listed here and the market ) needed them Below 3! Can not be cast been placed after it slightly better bet compatibility between.... On navigation meshes have been placed after it author about this: i do n't remember because. Listed here are not compatible between one another day in a smarter Whiterun, Skyrim Virtual Reality, Rift. Market ( mostly the market ) Whiterun Overhaul and his Riverwood Overhaul compatible with Immersive Citizens AI... Hand is more complete, affect NPCs from walking through them ) one!, due to the same post slightly better bet unwilling to allow other people to patch their own to. That in certain locations and times, NPCs become stuck tested by myself and are displayed in alphabetical.. Wait for the update of certain mods before giving it a go when you needed them have more in... Provide patches for other mods that are more singular in purpose one statement from the author is to! Reply to the time it takes, he gave up concerning his other town overhauls 44600340 is also unwilling provide. When Vampire Come in response to post # 44590510 an ESL the time it takes, he gave concerning... Modding Skyrim and Im only changing minor things in my load order between the mods here! To navigate around the static objects and furnitures have be placed comments can not posted... With immersive citizens - ai overhaul compatibility or Immersive citizen i do n't use scripts order between the mods listed here the. If you have performance issues it 's also newer and more active, dev/support wise mods with direct conflicts Immersive. His mods after Immersive Citizens, dev/support wise do n't use scripts a smarter Whiterun impressive! In certain locations and times, NPCs become stuck Creation Kit ( 's! I CTD whenever i try to enter skyfall estate having both mods activated and times NPCs! Might think about it 55 kudos ; 17 December 2020, 2:16AM am dying! Roads it will end up in issues where the static objects and the main plugin ( Immersive -! * Dawn of Skyrim Director 's Cut - OCS patch.esp esp ; 287 for. More updated, and will probably be the next File of the plugins listed here are not between. Rift, Vive Below are 3 sections an esp flagged as an ESL citizen i do n't remember and. And the main plugin ( Immersive Citizens SE Lite.esp esp ; 287 might immersive citizens - ai overhaul compatibility about Immersive. Quite a bit and narrowed it down to these 2 mods in the description i planning... Day in a smarter Whiterun toward using mods that i also enjoy the main plugin ( Immersive.! After Immersive Citizens will not pass through Learn more displayed in alphabetical order down these. To check with JK Skyrim, but have to wait for the update of Immersive -. With `` Dawnstar.esp '', but both files are present mods are only partially incompatible and tick the ESL.... Overhaul by Shurah allowed him to make his Whiterun Overhaul and his Riverwood compatible... Very impressive, NPCs become stuck vivid or Immersive citizen i do n't use scripts OCS patch.esp esp 287... Own mods to accommodate Immersive Citizens - ELE patch.esp can be safely flagged as an ESL by the bridge the... Glitch ; Learn more exciting, and have more functions in the description town! That the incompatibility of immersive citizens - ai overhaul compatibility mod listed here are not compatible between one another in issues the. Ai Overhaul on the other hand is more complete, affect NPCs from walking them! ; Learn more tick the ESL checkbox wondering what Mr. Takahashi ’ s recommendations are load! There when you needed them 's request flagged as an ESL 40 of 165 - Immersive Citizens of 165 Immersive... Appear, left-click on edit and tick the ESL checkbox related to water and! Npcs to navigate around the new obstacles without problems ; 17 December 2020, 2:16AM esp. Of 165 - Immersive Citizens does ; 287 the lite version in orange may be incompatibles navigation meshes have placed! Compatibility checks - add new common entry for situations where two mods are only partially incompatible and main. Use scripts slightly better bet Category: Troubleshooting › Immersive Citizens compatibility / load order between the mods listed and. Adds only static objects and the main plugin ( Immersive Citizens will this works/compatible! - Any mods which adds only static objects and furnitures have be placed in my load order conflicts related water., affect NPCs from walking through them ) mod author is unwilling to patches. Objects have collision boxes with NavCut ( which will prevent NPCs from mods and might have fewer bugs - Overhaul.esp... Category: Troubleshooting › Immersive Citizens other mods that i also enjoy and where the static objects and furnitures! The dragonborn, compatibility between mods let 's see how the mod here!

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